All 17 classes now have a 2nd talent tree instead of just one. Witch Claw - Gives a chance to hex (transform into a harmless apple) the enemy on attack.Hero Siege is receiving a large update for Season 10.It's unclear whether it stacks with other sources of critical strike chance or is a separate proc instance. Twin Blade - Gives a 5% chance to inflict critical damage on your next attack.Titan's Gladius - Gives a chance to instakill enemies or deal huge damage to bosses.Ogre Club - Gives +35 strength and a chance to stun enemies on attack.Helm of Chaos - If below 5% HP, the player casts Odin's Fury.Note: only get this if your character falls below 10% HP (and survives) frequently. Devil Horn - Gives double damage when below 10% HP.Butterfly Knife - Gives energy and a chance to do critical damage.Basilisk's Totth - Gives a 2% chance to turn enemies into stone and instakill them.Note: If you die again, you will lose Ankh and all other relics. On-proc Relics The effects of these relics are activated or have a chance to activate when some specific event happens (you hit an enemy you get hit a health threshold is reached character dies etc. It happens, you accidentally pick a potion or a relic, get stuck for about 2 seconds and die. This could save your life more than you think. The Glove - Gives the player instant relic and potion pickup.Tequila - Gives +55 strength +25 attack speed and -15 armor/stamina.Spectral Arrow - Makes your projectiles go through objects, ignoring collision.Razer Blade - Gives +40 attack speed and -20 strength/armor/stamina.Makes it easier to hit enemies and increases the amount of enemies you can hit with your projectiles. Oversized - Doubles the size of projectiles.Monkey King Bar - Gives flight and increses movement speed slightly.You don't need to go to the gold, the gold comes to you, saving you time. Magnet - Sucks all the coins into the player.Commander's Sword - Gives +25 attack speed +50 strength and -15 movement speed.Charmed Blood - Gives minor lifesteal, which is always nice.At high wormhole levels, it's common to have more than 50,000 strength and over 1600 attack speed, and looking at the numbers it's easy to conclude that +50 strength to a character that already has 50,000 is worthless, while 50 attack speed to a character that already has 1600 is somewhat significant. The stats given by all relics are irrelevant since it doesn't scale with your wormhole level and quickly becomes too small to have any noticeable difference, however, attack speed is a very worthy stat. Passive Relics These relics are good for either the ability or stat they provide. It lasts indefinetely, but if you hit the monsters they will go back to normal after a short period of time (approximately 8 seconds). Even though the relic description says it affects all enemies "on screen", it actually affects all enemies on the map. Opposite to Holy Water, this doesn't make you unkillable, but it makes the enemies unable to do almost anything and thus has the similar effect of allowing you to close in the enemies at melee range and do as much damage as possible. Duration: Varies (but approximately 8 seconds). Rotten Apple - Turns all enemies on the map into helpless apples.Cooldown: 33 seconds.īetter for classes who want to be in melee-range doing most of the damage through close-combat skills and attacks, like most melee classes. Cooldown: 15 seconds.īetter for classes who don't need to get close to enemies in order to do most of their damage, like most ranged classes. Active Relics Since you can only have one active relic at a time, you need to choose one of these relics depending on your class.
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